![]() ![]() That’s probably why the more complicated and crowded areas of the game are where it excels, since you can't really bait enemies and things just become harder to monitor, making the chaotic feel exhilarating. Shifty’s stylish getup that they completely forget to move, and this can happen countless times. Perhaps, worst of all is when the enemies are so dumbfounded by Mr. In some circumstances, the enemies react in a way that really makes you reconsider your play style, other times, (or rather, most times) the enemies are able to be strung along using the same bait maneuvers, taking away some of the fun of the game. When it comes to the game, it’s a bit of a mixed bag. This is perfectly fine, but it only really works if the enemies are fairly smart and give you a challenge. Since the game does not employ a skill level option at the start, you’re left with whatever the developers have deemed is a suitable for the game. This also leads to another glaring issue with the game, which is the intelligence of the enemies. Perhaps, that’s why it's so hard to refer back to a level with absolute clarity, since it all just seems like one big blur. ![]() What's more, upon entering a stage you're not really blow away, as it looks just the same as the last one. When it comes to the setting, this can get a bit stale as well. ![]() While you might be immersed in the title to let the songs fade into the background, by the third stage, you’ll get a bit tired of it. A quick search shows the entire game OST is around 16 minutes. Now what you will probably notice after playing the game for a tiny bit is that the music and stage textures aren’t really varied. This can make it a bit tricky to secure the slow-mo ability, and usually only happens when in very densely populated levels. If you fail to top up the gauge, it will slowly deplete. The skill can only be used when you have gathered enough energy, which can be done by eliminating numerous enemies in succession. The ability is automatically activated when a projectile or attack is too close for comfort, allowing you to gracefully avoid danger. If there is one saving grace mechanic that counteracts the one hit death, it’s the “slow-mo” ability.Īs the name implies, once activated, everything slows down. This means that as soon as one punch, bullet, or laser hits you, you are dead. By the time you clear the first stage, you’ll learn one of the more critical details about the game - your character cannot take more than one hit. It isn’t the most detailed tutorial, but the game isn't that complex, and you can pretty much figure out the rest as you go. It's light on drama, heavy on destruction, and at its best when you don't overthink it.The first few levels are meant to be a kind of tutorial, showing you how the controls work. Shifty is the video game equivalent of a popcorn movie. And being forced to replay certain moments is tiresome. While you can restart immediately after getting killed, sometimes it can get a little frustrating to fight through a horde of enemies, only to get killed at the last minute and have to go through the whole floor again. Shifty is a literal one-hit wonder, meaning if he takes one hit, he's dead. But with so much happening on the screen, it can be a little difficult to get time to think. There's some real strategy involved, especially later in the game, when your best option is to bait the guards into shooting into each other by teleporting at the last minute. Bouncing around rooms and through walls is a fun twist on an old formula and a necessity for staying alive. Shifty lacks in substance, it more than makes up for in style. In longer doses, though, the game's repetition can start to wear. Once you can accept that, what you're left with is an arcade beat-'em-up that's insanely addictive, at least in small chunks. Instead, you just have to accept that your goal is to beat things up and not get shot. Eventually, you pick up bits and pieces of how you got there and what you're doing, but honestly, if you're expecting any sort of character-driven plot or deep narrative, you won't find it here. You're sort of just tossed right into the chaos, working your way through a few basic tutorials. At least you can teleport, right? Try not to overthink the plot here, because the writers certainly didn't. Your job is to sneak into a highly secured building filled with armed guards and lethal traps, and you don't use guns but you're expected to get out alive. This nonstop action heist caper is lots of fun, so long as you're not bothered by repetitive action and challenging gameplay. ![]()
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